9 Disturbing Video Game Trends That Need To Stop
6. Selling A Broken Game
Only a few years ago releasing broken games wasn't a 'thing', but in an age where day-one patches are an industry standard, it's starting to look as though developers feel more emboldened to release games that aren't entirely finished, with the mindset of coming back to 'fix' certain things later.
Perhaps the most famous case of a recent game being completely unplayable at launch is Batman: Arkham Knight. While the game wasn't half bad on consoles, the PC release was an unmitigated disaster, with even the highest-performance PCs struggling to run the game at anything above 10 frames per second; and they were the lucky ones.
Yet again, it's madness that this was even considered an option; that developers thought it was okay to charge PC gamers full retail price for a game they couldn't even play. Tony Hawk's Pro Skater 5 had a similarly buggy, unplayable launch; with Activision eager to get the game out before their rights to the franchise ended.
These kinds of practices are disseminating a notable lack of trust amongst consumers today, making them unsure of whether or not what they buy is what was actually promised.
As the great Shigeru Miyamoto once said, "A delayed game is eventually good. A rushed game is bad forever."