Every SmackDown! Video Game Ranked From Worst To Best

11. WWE SmackDown Vs. Raw 2008

Smackdown Shut Your Mouth
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The Good: Not too much, unfortunately, This game added an interesting and new approach to the main story with ‘24/7 mode’ that brought a WWE Superstar’s life to a whole new level of intrigue. Players had to manage their Superstar’s career in multiple ways, combining matches and storylines with attribute building, popularity management, injury risk, and finances.

The Bad: A lot.

This was the game that removed wrestlers’ fighting positions, and thus their individuality. What was left was each wrestler looking the same in stance, which is a small but crucial detail in making varied Superstars, especially for newer fans to the series.

This game that tried to make wrestlers unique with different grappling and fighting ‘styles’, but that only managed to make the game worse. In a game where a wrestler’s moves mean everything, this system was incredibly limiting and unrealistic, making it difficult for both existing Superstars and CAWS to be as realistic as possible.

On the game modes side, ‘WWE 24/7’ did offer a unique perspective into the life of a WWE Superstar, both inside and outside of the ring; but it was unbelievably repetitive and boring. Ultimately you ended up with a game that created too many similarities between its Superstars, instead of doing more to make them unique.

Contributor

Alexander Podgorski is a writer for WhatCulture that has been a fan of professional wrestling since he was 8 years old. He loves all kinds of wrestling, from WWE and sports entertainment, to puroresu in Japan. He holds a Bachelor of Arts degree from Queen's University in Political Studies and French, and a Master's Degree in Public Administration. He speaks English, French, Polish, a bit of German, and knows some odd words and phrases in half a dozen other languages.