Anthem: 8 Reasons Why It Failed
5. Load Screen Cop Outs
When massive open world games like Red Dead 2 have a single loading screen during gameplay and you have endless (lengthy) ones splitting up every given moment, you know something's not right.
Handling multiplayer servers may have a fair share of processing demand, but the several-minutes-long loading screens placed between minuscule tasks (matchmaking, going to a mission, leaving one, etc.) feel more like the development team took an easy way out instead of pushing the tech further. Beyond the simple annoyance of it, any momentum the game has going for it at any time is continually ruined.
You're also ruining the immersion factor on top of everything else. Games like Anthem thrive when they can engage you and make everything feel believable. Not only do they add up to better playing experiences, but it also makes gamers more agreeable and far more likely to overlook any noticeable flaws.
Destiny suffered from this too (take a shot for every time that phrase is said), and Anthem decided to outdo Bungie, only to make the problem worse.