Assassin's Creed Origins: 10 Past Mistakes Ubisoft Can't Repeat

1. Let Players Appreciate The Setting

Assassin's Creed Syndicate St Pauls
Ubisoft

Whether it was the impeccable reconstruction of the French Revolution in Unity or Victorian England in Syndicate, Ubisoft has spent the last decade creating some of the most visually stunning gaming locations ever, but they're rarely given the attention they deserve.

Recent releases in particular have treated their settings as disposable backdrops rather than integral parts of the experience. Rarely encouraging players to take in the environment, the games instead promote mindlessly following waypoints and never returning to a place twice.

Sure, there's often a token effort to capitalise on the historical location - with usually a couple of key figures from the time period showing up in the plot in some way - but for the most part these settings are misused, made worse that now they only appear for one game and are never seen again.

Fortunately Origins looks like it will be giving more attention to its setting, but it could still easily fall into the same design traps that suffocated the grandeur of previous time periods.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.