Assassin's Creed Origins: 10 Past Mistakes Ubisoft Can't Repeat

9. Movement Can't Be Sluggish

Assassins Creed Origins Eagle
Ubisoft

Although it pioneered parkour movement back in 2007 with the original game, the Assassin's Creed series has since been completely overtaken when it comes traversal options.

In fact, not only does the franchise's movement system feel dated; it feels downright broken. Animations are clunky and slow, and even trying to make the most basic jump often results in players wrestling with the controls to get them to do what they want.

Sequels added more features like the ability to climb trees, move through the interiors of buildings and use grappling hooks to your advantage, but they still didn't solve the fundamental problems that make the simple act of moving in Assassin's Creed feel like a chore.

Origins can't afford to make the same mistake, and after two years off the sequel needs to be buttery smooth when it launches in October.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.