Assassin's Creed Origins: 10 Past Mistakes Ubisoft Can't Repeat

8. No Relying On Abilities And Powers To Coast Through Levels

Assassins Creed Origins Eagle
Ubisoft

In previous Assassin's Creed games you could basically complete missions with your eyes closed. Relying on eagle vision to get a handle on an area, you could either blend in crowds, take to the rooftops or move from cover to cover before assassinating your target, and after a couple hours of repeating the same tactics over and over again, nothing posed a challenge.

Not to mention that even if you did get in trouble, you could rely on a wealth of abilities to help you out. Smoke bombs were essentially get-out-of-jail-free cards that let you quickly escape an area, while the ability to call in allies meant you didn't even have to swing a blade if you didn't want to.

Going forward however, these abilities should facilitate different tactics and playstyles rather than contributing to a more mundane form of gameplay. The sequel can't let its new abilities become over-powered, and should instead try to actually make players think about how they're going to accomplish a specific mission.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.