Assassin's Creed Origins: 10 Past Mistakes Ubisoft Can't Repeat

7. Cut Out The Tailing Quests

Assassin's Creed Syndicate Stealth
Ubisoft

Despite being the worst parts of the Assassin's Creed franchise for years now, it seems Ubisoft hasn't received the memo about how much players hate tailing missions.

Forcing players to follow suspects while staying out of sight, the quest type brings the pacing of any title crashing to a halt. Having to slowly follow someone for ten minutes just isn't fun, and when the game instantly fails you and forces you to start from the beginning if you're spotted, it feels like a slap to the face.

The series has plenty of dumb mission types like this that stick out like a sore thumb, but none are quite as infuriating as having to stalk someone from the shadows without being seen. It wouldn't completely fix the problems the franchise has with quest structure and variety, but cutting out this kind of mission in Origins would go a long way in actually making the title fun to play.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.