Assassin’s Creed: Syndicate - 10 Things It Must Learn From Brotherhood
6. A Few Useful Gadgets, Rather Than A Lot Of Unnecessary Ones
Let's get back to what made Brotherhood one of the better instalments in the series. The later Creed games have been very generous with gadgets, giving you all sorts of trinkets and doohickeys to use in combat in a variety of ways.
It gets a bit too much, though - some of the games (and Revelations was especially guilty of this) feel like they're giving you items just as a novelty, to be used once at a specific point and then never used again. You have so many ways to kill people that it never feels like you need to use a particular one at any point.
Brotherhood managed to strike a good balance in this regard. It gave you enough weapons and gadgets that there was a variety, but not a superfluous amount. As a result, virtually everything - maybe throwing knives aside - felt like it was useful in-game.
There are plenty of examples; AC: Brotherhood added in the crossbow and poison darts, both of which were silent ranged weapons; parachutes, which were very useful in case of an accidental fall; and usable heavy weapons, which allowed a different combat style.
Sometimes, less is more - something for Ubi to think about when planning for Syndicate.