Avengers Review: 3 Ups & 8 Downs
7. Aggressive Monetisation - Individual Battle Passes PER CHARACTER
You can't have a "platform for content" without insidious monetisation practices, and here Avengers has a fairly "unique" take on getting around loot boxes - individual battle passes per character.
To explain, each character has a swathe of items and unlocks associated with them. Nameplates for online recognition, takedown animations, plus skins and emotes.
You can buy a lot of these from the rotating stores back on the helicarrier, providing you have enough of the nine currencies that govern unlocks in general, or you can grind out daily and/or weekly challenges for "Points".
Points go towards your "Character Card" (battle pass), where you'll be given resources, costumes etc. if you can accrue a few hundred. It's 3 Points for a daily challenge and 11 for a weekly, so already that's a LOT of replaying levels to afford the rewards behind 200/300 Point tiers, if you don't want to pay.
All of this is designed to push you towards a premium currency, as you can purchase Points with real money, letting you unlock resources, skins etc. rather than grind out the same missions in the same locations for months on end.
Fans have already worked out that each character costs an additional $10/£10 to unlock everything, with the only alternative being pure tedium.