Batman Arkham Knight: 10 Side Missions Rocksteady Should've Included

5. Bane - Venom

The Villain A self-taught chiropractor, Bane was born and raised in an underground prison, forced to serve a life sentence for the crimes of his father. Grateful he wasn€™t born a Cosby, Bane shaped himself into a force of mind and muscle. The he got juiced and became the Man Who Broke the Bat. Literally. Bane was in Asylum, City and Origins but was absent from Knight due to fear of overexposure. He was notably Origins' final boss in a white-knuckle battle. What€™s left to do? Well... The Mission Help him kick the habit by kicking his ass. You start as a reformed Bane arriving in Gotham, only to have to fight and then be captured by the Arkham Knight and force-fed a Venom/Titan cocktail that turns you into a destructive distraction. Because only the Batmobile is allowed to destroy Gotham€™s infrastructure, Batman arrives and tries to take you on. You wail on him and then, now Batman, have to use the winch to drag him to a more seclude area.
This overdose of Venom has placed Bane€™s heart under great distress. Bane wrecks the Batmobile and you must now use Detective mode at different intervals of the fight in order to monitor his heart. Eventually, you calibrate the cowl to filter out all noise except for the heartbeat when it gets faster. Still in the fight, everything is eerily silent, save for the sound of the heart-beat. In each final beat down, you must listen and stop so Bane€™s heart doesn€™t give out, timing your onslaught. Eventually, Bane is finally knocked unconscious.
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