Batman: Arkham Knight - 5 Perfect Moments (And 5 That Sucked)

9. Sucks - The Second Arkham Knight Battle

Let's have it out there; the Batmobile absolutely ROCKS. The perfect embodiment of Batman's entire persona, barrelling down the highway in this makeshift transforming super-tank is like piloting a ten foot erection around Gotham's murky streets. Thugs dive out the way of it, others are justifiably terrified as they scream "It's the Bat!!" before hightailing it in the opposite direction - it's everything The Dark Knight should bring to a desolate city just on the brink of descending into total chaos. Sure it's a pure male fantasy that couldn't be more purpose-built to twig that primal teenage cortex if it came with a pair of nipples on top, but therein lies the rub. As soon as you feel it getting out of your control, snag a part of the geometry you're not supposed to smash through or become the reason you fail things like Riddler's raceways or here, Arkham Knight's second tank fight, it can drag the whole thing down into torturous territory. The thing is, enjoying the Batmobile sections up to this point is very easy. A little pursuit here, a drone-slaying missile barrage there, but when it comes time to goad the Knight into various 'raceway' parts of a maze-like arena, weaving your already squirrelly vehicle around obstacles in the hope of getting him stuck - a one-touch kill on his part throwing you back to a loading screen - it easily takes the top spot for Most Infuriating Moment of 2015.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.