Batman: Arkham Knight DLC - 7 Reasons The Season Pass Is A Total Failure
4. The Pre-Order 'Story Packs' Left A Bad Taste That Isn't Going Away
Did you pre-order to get the Red Hood 'Story Pack', or Harley Quinn's? It can be a bit too blunt to say they were lazily put together, but at some point you just have to call a spade a spade. The Red Hood section - a very important character to the story, being if it was handled better, could've paid off massively with the reveal of the Arkham Knight himself - was resigned to a three-area arena, with only one of them allowing for the barest modicum of experimentation. The first and third of these areas were focussed on beating the tar out of Black Mask's followers, weren't topped or tailed by cutscenes, and had their loading screens fronted by such pathetically motivational text as "Embarrass Black Mask by taking out his men". What are we, eight years old? "Yeah I'm gonna show him!" isn't a solid motivation for a character hellbent on getting revenge on a mentor who failed him, and all-round Hood came across as a more of a moody teenager (admittedly a trait he had in the books) than someone with a worthwhile motive. Quinn's faired a little better with a larger area to explore and some environmental triggers to dispatch guards with, but as a 'Story Pack', by definition it was completely lacking. The latest announcement is a Nightwing story add-on where he "Must prevent Penguin from leaving his cell in the GCPD" - but I'm calling it right now, come the end of September that'll be a series of Arkham Asylum-style rooms where you batter goons and eventually one-shot Cobblepot himself.