1. Microleague Wrestling (Commodore 64/Amiga) 1987
Developed by Micro League Sports as part of their sports series, "Microleague Wrestling," was the very first licensed WWE game. Released in 1987, it came out on the Commodore 64 and Amiga via the medium of floppy disk. Remember that kids? To put in perspective how long ago the game came out, Bo Dallas wasn't even born yet. Those were better days. In a strange beginning for the genre, the game actually didn't let you do any wrestling at all. Instead of being a simulation or fighting game, it was more like a turn based strategy game, forcing you to choose what you WOULD do if you were wrestling a match, then watch as the game threw some photos together in a mini slideshow. These photos were actual digitized shots of real WWE matches, which would sort of animate based on what choices you made. You were armed with 5 basic moves, 4 major moves and 1 Super (finishing) move, with the latter moves obviously being much harder to execute. You also had the option to block, but it rarely ever worked. It did include pre match promos, albeit with some grammatical errors on the Hulkster's part. Additionally, it featured a text ring introduction from Howard Finkle with a VERY basic version of each theme song somewhere in the background. The original floppy was pre loaded with two "matches." Hulk Hogan vs Randy Savage and Hulk Hogan vs Paul Orndorff. Later expansions added more matches and wrestlers, sort of like a prehistoric DLC pack. Despite the additional matches, the game didn't change at all. Microleague Wrestling was an awful game. If you can even call it that. Calling it a turn based strategy game is a stretch, as its more like watching a Powerpoint presentation that is out of your control. You can click "headbutt" all you want, barely anything ever happens in your favour. Looking for a positive, I'd say that the presentation was good for a game released in 1987 but the gameplay was nonexistent. They never again did another turn based wrestling game. And rightly so.