Crash Bandicoot N. Sane Trilogy Reviews: 10 Critical Reactions You Need To Know
4. The Driving Levels Still Suck
"The real struggle comes, however, with Crash’s underwater and racing levels. Swimming in Crash becomes frustrating because of how loosely he controls underwater, making minute movements almost impossible as he drifts through the water. And for all my love of Crash Team Racing, its roots in Warped with certain racing levels are a chore to play thanks to stiff steering controls." - IGN
"The original games were always very simplistic, and they seem even more limited today. Racing sections are particularly poor." - Metro
The motorcycle levels of Warped were criticised upon initial release for feeling stiff and clunky, and true to the nature of the original version, little has been done to amend that.
While there's a fun novelty appeal to the levels, for many that may be wiped out by just how much of a pain they are to control. While some might have hoped that Vicarious would at least include an alternate fixed version for modern players, their commitment to retaining what was in the box the first time around means that players may have to struggle their way through these levels.
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