Dark Souls 2: 10 Gaming Tropes You Quickly Need To Unlearn In Preparation
6. 'Kill 5 Bandits'
RPGs have always bombarded us with trivial fetch quests, escort quests and so on, and to most they inevitably become a boring chore. And you always feel compelled to do them, because ultimately they contribute to the quantity of gameplay that we so expensively invest in. It's hard to think of a fantasy RPG that does not posses the structure that a quest system provides - how on earth will you know how to spend your time? It works. Literally, in Dark Souls there are no quests: you just fight your way through area after area, where all your efforts will be focused on surviving, not on finding a farmer's lost sheep, or just generally being people's b*tch. You have enough on your plate as it is, a log book full of time consuming quests is the last thing we want and need - not to mention the fact that the game, all things considered, will contain hundreds of hours of gameplay (I have shamelessly poured about 300 hours into Dark Souls 1). The absence of a quest system is a refreshing and welcomed deviation from the norm.
When he's not out in Newcastle wasting his money on dubious vodka, Jack enjoys taking procrastination to new levels via the wonders of video gaming, TV, books, and shiny things on the Internet. In other words, he's a student.