Days Gone Review: 8 Ups & 5 Downs

4. There's SO Much To Do

Days Gone Human
Sony

Now, quality is always better than quantity, but just how big Days Gone's world is is nothing to be sniffed at. The sandbox itself is large, yet dense enough with distinct locations, that it never feels expansive just for the sake of something to boast about on the box art, while the missions themselves remain varied enough - especially in the major story threads.

The pacing isn't always perfect, and it does occasionally feel like Bend could have wrapped things up sooner, but it just about justifies the length. Likewise, the side missions sometimes repeat a bit too much, but even ones you'll pursue that are literally copied-and-pasted in structure - like the NERO bases - are always just distinct enough to keep them interesting and worth pursuing.

Having a huge, first-party game like this isn't quite as impressive as it was a few years ago when Horizon: Zero Dawn did the same thing, but it's still to be commended. Days Gone has the authored storytelling that Sony has come to define itself by, but supports it with a massive amount of content that will keep players busy for upwards of 40 hours.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.