Dungeons And Dragons 5e: How To Pick Your Class

1. Wizard

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Rounding out the classes is one of the oldest, alongside the Fighter and the Cleric in the Wizar. Originallyreferred to as the Magic-User, that title still rings true.

The Wizard is a classically trained mage, and the personification of the term "glass cannon." Though hampered by paltry hit point generation, the Wizard makes up for it in the sheer quantity and quality of their spellcasting. Wizards are granted a spellbook, a feature that lets them take scrolls of spells they find in the world and transfer into their book, allowing them to learn new abilities outside of traditional level-up methods.

As a student of arcane arts, Wizards go to different colleges dedicated to the Eight Disciplines of magic, a topic we will likely dive into deeper at another time. Among these include staples like Evocation, your archetypical “guy who blows stuff up” who can choose to spare his allies from massive AoE damage, to the Necromancer, who specializes in using the corpses of the fallen to make a small army for himself.

Wizards probably have the largest potential of any class in the game, as there is no limit to the number of spells they can learn, only the number they can prepare each day. As such, if learning the deepest secrets of magic from across the multiverse and having them at your fingertips appeals to you, why not study the Wizard a bit?

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A former Army vet who kept his sanity running D&D games for his Soldiers. I'll have a bit of D&D, pro wrestling, narrative-driven video games, and 80's horror movies, please and thank you.