This seems to be the crux on which Wildlands' success will ride on - that being the prospect of limitless tactical options in a title that relies on unbridled cooperation between players. Now with the inclusion of vehicles, the options already made available are being even further expanded upon, and that can only be good news for those who wish to shake up their play styles to accommodate the various threats that will inhabit the game's unique setting. Everything from engaging with the enemy to extraction itself can now be determined by the player, in turn making each and every last firefight just as unique as the last. Sandbox warfare has never really been mastered on any system, so there's a lot riding on Ghost Recon's being a success. Coupled with the fact missions can be tackled from different angles much like the titles of old, countless hours of replayability are added to the product - without the need for copious amounts of DLC too.
Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.