Fall Guys: How To Beat Every Race

3. Dizzy Heights

Fall Guys Hit Parade
Devolver Digital

Dizzy Heights is a fairly simple race compared to others, especially the first section: a series of spinning floors which rotate in alternating directions. The main obstacle here is other players - the floors make you less stable so you're more vulnerable to being knocked around by the crowds. Avoid scrums and always run with the direction of the spinners rather than against them, and you should make it through easily enough.

Also, keeping to the right helps a lot.

Next is a hill where cannons shoot huge balls at you, Indiana Jones style. Weave between lanes through the blocks to avoid balls, and again, try not to get caught in crowds as you'll find it harder to manoeuvre. The next segment is similar to the first, but you'll have to jump between the spinners to avoid falling. If you do fall off, you can jump through the holes in the spinning walls below to avoid being hit by them.

After this it's the final stretch - dive onto the final spinners to avoid falling over and keep an eye on the cannons over the finish line to see the direction that the flying balls will come from, then run up the ramp to victory.

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Contributor

Metalhead, bad pun enthusiast and geek extraordinaire. Currently studying an MA in Journalism at Leeds Trinity.