Fall Guys: How To Survive Each Knockout Round
3. Jump Club
Jump Club is one of the simplest knockout rounds, but don't let that fool you - the longer it goes on, the more difficult it gets to avoid the spinning beams and being knocked flying off the platform. There are two obstacles to account for - the single lower spinning beam and the two larger, slower overhead beams.
The more obvious hazard is the lower one, which you have to jump over each time it swings around, but you also need to keep an eye on the upper ones - if they hit you while you're jumping over the lower beam, it'll knock you back into its path and you'll find yourself swept off the edge.
Positioning is important to stay in the game here. Find an area that's less crowded so that you don't risk being knocked around by other players while jumping, and if the upper and lower beams are close together run away until there's a safe gap to jump through.
If you're feeling daring, you can also try to take out other players by grabbing them and holding them in the path of the oncoming sweeper - just make sure you give yourself time to jump afterwards.