Fallout 4: 10 New Details We Learned From The Leaked Footage

6. Gunplay Is More Realistic With A Contextual Cover System

Remember when it was revealed that Bethesda was getting pointers from FPS aficionados ID Software about how to make the gunplay In Fallout 4 feel less clunky and more flowing than in its predecessors? Well, it looks like they took the advice onboard, because users are reporting that the shooting mechanics in the game feel great. Firing guns has been described as feeling more realistic and visceral than before, with each gun having a different amount of recoil that feels weighty and satisfying. Enemy AI has also improved, with your foes seeking out cover. They also become more aggressive when your health is low or while you're reloading, and don't have that classic Fallout habit of standing out in the open and firing at you as if they were competing in some Wild West gun duel. There is reportedly also a newly introduced contextual cover system, whereby if you're behind an object, then at the press of a button you'll go into 'peaking' mode from behind it. Letting the button go will get you back into cover. On the face of things, it sounds not too dissimilar to the Far Cry or MGS V cover mechanics, which in my view are among the strongest around.
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Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.