Fallout 4: 10 Things It Did Better Than EVERY Other RPG

There's so much to enjoy, and you don't even have to help that settlement.

Fallout 4 character
Bethesda

From isometric turn-based strategy to action role-playing game, Fallout has seen a lot of different incarnations.

Some games in the series such as Fallout 2 and New Vegas have gained critical acclaim, and a great deal of fan popularity, while others - such as the abysmal Fallout 76 - caused the series' quality to come into question.

Then, sitting in the middle, is Fallout 4.

Gaining commercial and critical success, earning $750 million in the first 24 hours of release and introducing a lot of new players to the series, while the game was a success, Fallout 4 was criticised for a number of reasons.

Technical and graphical problems, along with its sometimes poorly implemented dialogue system, caused the game to be thought of poorly by some.

Players of the previous Fallout games felt that Fallout 4 was too far removed from the previous games in the series, and that there was very little room for role-playing in this role-playing game.

However, beyond the player character saying something completely different than you meant and the strange glitches, there is a solid action-packed entry into the world of RPGs - one that in many regards, stands head and shoulders above the rest.

10. Snappy, Responsive Combat

Fallout 4 character
Bethesda

If you were to go back and play Fallout 3, a modern player may have some... issues, with how weapons are handled.

One of the first things you notice is you can’t even aim down the gun sights, just do a weird "zoom" instead. This would be improved in Fallout New Vegas, but not perfected.

As well as this, you have to change your weapons from your gun to grenades if you wanted to throw one, but most frustratingly, sometimes bullets wouldn’t go where you were aiming.

Yes, of course, this was tied to your skill in that weapon class, but even with high enough skill the deviation between where you aimed and where your bullet landed could be frustrating.

Fallout 4 did away with all of this.

You can now aim down sights, grenades are mapped to their own button and best of all bullets go where you are aiming. What this allows for is a faster-paced and accurate shooting mechanic.

The famous VATS are still there, and you can build your character around it, but you no longer have to rely on it. Many other RPGs could benefit from breaking down and analysing their combat, as Bethesda did before the release of their next title.

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I'm a freelance video game and tech journalist, with an interest in History and video production. Follow me on Twitter for more video game-related content.