Far Cry: Primal - 8 Essential Features It Must Have

7. Don't Make Allies And Enemies So Clear Cut

Morality is a pretty impractical thing to be bogged down in when you're living the subsistence lifestyle of a caveman. The last couple of Far Cry games were defined by colourful villains, and oppressive para-militaries who tormented the poor locals of the land. With few exceptions, it was pretty clear who you had to kill, and there were no questions asked. Of course, Far Cry: Primal should keep up the series tradition of having an awesome, menacing villain who you kind of love and regret killing when the time inevitably comes. For the sake of story, there should be a definite 'evil' tribe for you to feel happy to butcher (judging by the trailer, this tribe will be made up of blue-painted dudes with skull masks). But there's also an opportunity for Primal to explore the grey morality of a world populated by a small number of people who don't have thousands of years of human history to look to for advice, and who are just trying to survive. It'd be fascinating for the game to explore the challenges early humans inevitably had in interacting with each other. Friendships were probably less common, lasting bonds with people were difficult, and everyone not part of your tribe would've been perceived as a competitor for food. Sure, it'll be highly speculative, like so much of what our knowledge of pre-history, but Ubisoft has a great chance to offer us a world in which not everything is so simple and relatable as it is in Far Cry 3 and 4. Here's hoping they take it!
Contributor
Contributor

Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.