Ghost Of Tsushima REVIEW: 7 Ups & 2 Downs

4. The Open World Is Jam-Packed With Stuff To Do

Ghost of Tsushima Open World
Sony Interactive Entertainment

This is both a positive and a negative, but Tsushima island is filled to bursting point with content - most of it good, but sometimes forgettable.

Tsushima island is a large, expansive setting, but it's also deceptively large. Side missions, or 'tales', are hidden around every corner, and it's frequently the case that, on the way to explore a specific objective, you'll encounter all sorts of bonuses and missions almost by accident. Sometimes this is great, but it can occasionally prove frustrating when you've set your mind to a given objective.

Of course, in sheer value for money terms, the amount of stuff to do in Ghost of Tsushima is sure to be a boon to many players. Sucker Punch have estimated the whole game will take up to 50 hours to complete, and given the sheer array of content on offer, that doesn't seem that inaccurate an estimate. The game always encourages you to explore every path, thanks in-part to the use of environmental cues and the various exploration mechanics found within, and a lot of the side tales truly enhance the main story.

It's something to be savoured, not rushed. And while the constant stumbling into shrines, enemy encampments, duels and other such activities and locales can sometimes prove disorienting, it was rare that one didn't pique my interest. There's a clear sense of reward with each encounter, and while there will undoubtedly be a creeping sense of familiarity with a lot of the open world fare found across the game, Tsushima's innovations are still plentiful.

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Content Producer/Presenter

WhatCulture's very own resident movie guy, Ewan has been working in the content creation biz for over 10 years now, having started as a freelance contributor to WhatCulture Gaming all the way back in 2015. After graduating with a First-Class Honours in History from Northumbria University in 2017 (where he won a prize for a totally killer dissertation on the Watergate years), Ewan took on the role of Comics Editor at WhatCulture and quickly developed WhatCulture Comics into one of the biggest superhero-focused channels on YouTube. He followed this with a brief hiatus at Screen Rant in 2021, where he worked across the Gaming and Film sections as a writer and editor, before returning to WhatCulture as a Senior Content Producer / Presenter in 2023. He started his own podcast, We Love Dad Movies, in 2022, and has contributed several written pieces to the Eisner-nominated comics website Shelfdust as well. In his current role, Ewan incorporates his love of cinema, comic books, and history into written pieces and video essays for WhatCulture's Film & TV channel, as well as WhatCulture Gaming and WhatCulture Horror, with a particular focus on nineties-era Dad Movies, old school Westerns, and Golden Age Hollywood Noir. John Carpenter is his fave, and he thinks Batman Beyond should never have been cancelled. If that's your vibe, you'll probably like his stuff.