4. R* Rarely Repeat Themselves

To take a look at R*s output out of context and without prior knowledge of each game, youd be forgiven for thinking they were something of a one trick pony. Almost every title under their huge umbrella is a sandbox shooter (although there are a few exceptions; Midnight Club for example). However when you actually sit down to play, you soon realise that R* are in fact amazing innovators; sure, they stick to a genre, but they rarely repeat themselves. And in my view, they shouldnt start to do so with GTA V. You only have to play two different GTA games, to see how vastly different yet subtly similar they are, to have this reiterated. But then if you put on say, Red Dead Redemption youll see that, while it retains much of what made GTA so compellingly playable, its also so innovative and unique that youd swear some other company made it if you didnt know better. Its safe to say that R* rarely say something that theyve already said in a previous title, which is why Im totally sceptical about the idea of GTA V featuring a returning protagonist. Theyre all about looking to the future, about saying whats next as opposed to how do we capitalize on our past successes. And hey, isnt that the reason we love em so much?