6. No More Fast Food

Making a game harder should never be considered a bad thing: though GTA V has dropped some of the more gritty elements of GTA IV and gone all-out for a higher fun factor, the healing system has been given a more realistic update that makes the game fundamentally harder. That in itself is a good thing - though dropping health for running quickly over long distances is clearly an issue - because it makes the player think more about what they're doing, rather than allowing themselves to be run over, knowing that it might not necessarily be fatal. In GTA V, the health system is mostly more authentic (despite the moments of stupidity when players fall out of the sky, land on their backsides and are miraculously not dead) but the removal of fast food outlets is an annoyance that doesn't need to happened. Clearly some compromises had to be made for console strain, but the fast food outlets in GTA IV were one of its high-points (in terms of fan engagement anyway,) with the functional appeal of being able to boost health compounded by the attention to detail that gave various workers different duties in the restaurants. And then of course there was also the dlightful opportunity to rob a Cluckin' Bell as soon as you'd paid for some tasty, and life-giving chicken. Making health easier to lose is a plus point, but making it harder - and crucially, anti-progressive - to find health boosts is a step backwards.