How Live Service Video Games Are Poisoning The Industry

3. Open-World Mechanics Are Getting Stale

Days Gone
Sony

The real issue is, however, that the formula and monetisation of live-service online games have made their way into regular sandbox or story-driven AAA games as well.

Sony's recent major exclusive, Days Gone, was a prime example of a game that didn't need an open world, and how how padding for the sake of length can actively undermine the experience, rather than strengthen it.

The title is good, don't get me wrong (in fact, i enjoyed it way more than most critics), but you can't escape the pervasive feeling that a shorter runtime would have benefitted everything from the gameplay to the story. The latter element would most obviously improve with a shorter length, as the title's core gameplay loop is genuinely amazing. Hunting down zombie nests, taking out human bandits and exploring the open world is great, but it doesn't fundemantally change from hour one to hour forty.

There are few new activities to unlock as the experience goes on, and by the late game you'll find yourself repeating the same patterns only with better skills and bigger weapons. It's fun, but nothing fundamentally changes - you just learn to complete the tasks quicker.

This is maybe expected when it comes to the side content, as not every studio has the manpower of Rockstar to make sure every element in the open world is unique, but if that's the case, what's the point of including them at all? If all they add is length to the game overall, and they're not offering new gameplay opportunities, then why not cut them and stop them from distracting from the stronger missions?

Advertisement
In this post: 
Anthem
 
Posted On: 
Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.