Mass Effect 5: 10 Fan Demands We Need To See

5. Options For Non-Violent Solutions

mass effect andromeda
Bioware

For better or worse, Andromeda was the most action-heavy Mass Effect yet. Because most of the gameplay was based around open world design philosophies, it meant that the bulk of the title's objectives often amounted to little more than raiding enemy outposts and blasting away X amount of aliens.

But while that style of gameplay doesn't naturally lend itself to non-violent solutions, it was a shame that the main campaign also resorted to fire-fights during all of its major action beats.

The series has never featured the same amount of non-violent solutions to problems as, say, the Fallout franchise, but these games have always been as much about diplomacy and inter-species politics as they have been about shooting dudes in the face.

Mass Effect is still an RPG at heart, and so Bioware shouldn't be scared to, you know, actually let players role play and give them the freedom to solve situations however they want.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.