Mass Effect 5: 10 Fan Demands We Need To See

3. A Focus On Choices And Decision Making

Mass Effect Virtue
Bioware

While the Mass Effect series was never purely about making narrative choices in the same way that a game like The Walking Dead was, it was still a centrepiece of Bioware's sci-fi space operas.

Andromeda on the other hand was incredibly light on important decisions to make. Often boiling down to choosing who to save and who to sacrifice, the choices felt unimportant in the grand scheme of things and rarely resulted in any lasting consequences that affected the rest of the title.

Compare this to something like The Witcher 3 which constantly brought your decisions back to haunt you in fascinating ways, and the concept of decision making in Andromeda seemed as though it was only included because the developers felt obliged to add it in.

With Mass Effect 5 your decisions need to matter, otherwise the series might as well stop pretending to be an RPG entirely

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.