Mass Effect Andromeda: 12 Critical Reactions You Need To Know
3. The Crafting System Is Incredibly Clunky
"Combat's one major flaw is the crafting system. I would call it more of a missed opportunity than a problem, but crafting is often the only way to get the weapons and armor you actually want, which means hours of scanning objects to accrue research points and many headaches dealing with the messy UI. Even bare essentials like comparing weapon stats can be tricky or even impossible...I felt deeply satisfied when I finally completed my perfect loadout, but I'm not sure it was worth the energy. - Gamespot
"It’s so, so over-complicated. There’s a definite pleasure that comes from researching and building, for example, some N7 armour to make Ryder look like Shepard, but it’s not until you’re about 25 hours into the game that you’ll understand the system well enough AND have the materials to actually achieve it. So much of Andromeda’s true beauty is buried behind layers of complex nonsense and unnecessary jargon. This game needs an editor." - Gamesradar
Crafting is a huge part of most open-world games these days, and Andromeda is no exception, though it sure as Hell makes the player work for it.
Getting what you want out of the game's crafting mechanics can be something of a slog, as it requires a lot of busy-work and repetition, which hardly sounds like the most enjoyable way to spend time in an open world.
Certain flawed aspects of this system can absolutely be resolved in a future patch, but it's possibly a big sign of the game being rushed to release before the end of the financial year that it makes so many key missteps.
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