Mass Effect Andromeda: 9 Gameplay Overhauls You Need To Know About

4. Metal Gear Solid V-Style Contextual Cover Mechanics

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Bioware

We've only seen a handful of high-octane gameplay clips so far, but thanks to Game Informer's Ben Hanson appearing on Giant Bomb's Beastcast podcast, he revealed that after a hands-on session, there is no more 'cover button' in Andromeda.

Rather than hit A/X to 'snap' into position like the original trilogy, the process has been streamlined so Ryder moves more seamlessly into nearby cover, providing you're pushing the stick in the appropriate direction.

Now, normally this wouldn't be such a big deal, but there are many instances where these sorts of 'assumptive' systems get put in place, only to infuriate the player. How many times have you died in Assassin's Creed because the game 'thought' it knew where you wanted to jump, for example?

Still, there are many instances of this 'passive' cover working - The Last of Us, MGS V, 2013's Tomb Raider - but can you really beat the reliability of a dedicated button?

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.