Mortal Kombat X: 10 Huge Problems Nobody Wants To Admit

8. The Tower Modifiers Aren't Fun

So you've clocked the story, now what? Well, there's the arcade-style 'Towers' that provided much replay value in MK 9, except in X outside the main 10-round ones, NetherRealm's specialised versions 'shake things up' by having things like the Special Forces faction leave mines all over the playing field, or the likes of Fujin's wind currents blast you out of animation mid-move. Assumedly this was supposed to just be a bit of fun - and it can be, perhaps the first time and only for a few seconds - but are you really going to continually opt into battles where your very movement can result in lost health or a never-ending chain of juggles where the environment itself finishes you off? Hell no.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.