6. Cloud Gaming Support

Cloud gaming is best-known through services such as OnLive, which allow anyone with a PC or powerful enough tablet to sign up to the service and play video games through a streamed video system which means that even if your computer has a terrible graphics card, you can still play the newest and hottest games on the market. It operates on technology which has you inputting the relevant keyboard commands you would if playing the game locally from your hard drive, transmitting these commands to OnLive's game servers, and then pinging the resulting video back to the player as fast as possible. I've tried it myself, and it's a nice idea, but naturally, there are a wealth of issues; Internet connections are not fast enough worldwide for this to be a viable model, and given that 1 hour of HD video equates to roughly 2GB of bandwidth, it's not really feasible for Internet Service Providers who impose bandwidth limits on their users. To champion this service for the next-generation of gaming seems a tad daft; while it might be a tad nifty to level up on Final Fantasy XV while getting the train to work (assuming your 3G/4G connection can handle the bandwidth), is there really much point playing a game with amazing graphics on a smart-phone or a small tablet? There are so many more important things Sony could be putting their energy into.