PS4 And Xbox One: 9 Ways To Improve Every Future Game

4. Show It When It's Ready

Publishers can't wait to flaunt their new project as early as possible to get the pre-orders rolling in keep fans in the loop. However, dropping the name a full year before a sample is in consumer hands is only detrimental to a game€™s future. It's happened countless times: promises build expectations, an absence of referential content can only fail those expectations, and suddenly a game€™s on its way to vaporware status in the public eye. This can all be avoided by keeping a project in the nest until it€™s truly ready to fly. Don€™t just force an announcement of an announcement of an announcement out the door in a desperate attempt to reserve a seat at the cool kids€™ table. Hang onto the juicy details and screenshots a bit longer to save up for one fireball of a reveal, and back it up with in-game details.
Contributor
Contributor

A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.