Red Dead Redemption 2: 10 Things Nobody Wants To Admit

4. The Open World Genre Is Busier Than Before

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Konami

Back when Read Dead was released in 2010, the gaming world was a much different place. Rockstar ruled the open world genre despite pressure from Volition's Saints Row franchise and Avalanche's Just Cause series. Those games had merit, but they were very much minor distractions to gamers who knew Rockstar had the answers.

John Marston's adventure cemented the dev's place at the top of the open world mountain, and it didn't look like anyone could threaten to claim their crown. In the 8 years since Red Dead Redemption was released however, titles like The Witcher 3 and Metal Gear Solid V: The Phantom Pain have upped the ante.

In MGS, for example, the world was alive with things to see and do. It felt organic, less scripted than Red Dead and very much a game centred around the player's own customisable army. This heaps pressure on Rockstar to open up a genre they defined further and feed the ever-growing need for player freedom.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.