Resident Evil 8 Wishlist: 10 Things We Want To See

4. No Obligatory 'Action' Finale

Resident Evil 7 Eveline
Capcom

For 80% of Resident Evil 7 it looked as though Capcom had lived up to its promise of taking the series back to its survival horror roots - then the last couple of hours happened.

Throwing away the suspenseful horror focus that had made the game so interesting up until then, the final few hours of Resi 7 gave players access to a machine gun with hundreds of rounds of ammunition, countless explosives and plenty of healing items to let them breeze through enemies until the credits rolled.

The climax felt more like something out of the previous games than this new sequel, and going from tip-toeing around enemies with three bullets left in your magazine to blowing away everything you saw with unlimited ammo didn't come across as natural.

By now Capcom should know that the parts of Resident Evil 7 fans responded to the most were the early, atmospheric hours, and should be confident enough to not have to rely on obligatory explosive shooter sections to round out the sequel.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.