Rocksmith: 7 Reasons It's The Best Video Game On The Market

6. Amp Mode

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Having a predetermined method of gameplay is pretty much standard for video games. Your experience has to be directed, or you would just end up smashing buttons and watching Johnny Cage punch the air for 3 hours. There are, of course, a few exceptions such as Mario Party and several of the older "paint" style games, which gave you the ability to screw about in a limited capacity. And the rise of the "sandbox" game in the past few years has lead to some very interesting examples, though the experience is still quite a bit controlled by different factors.

Rocksmith, however, understands that part of learning how to play guitar is experimentation. Not like the kind you do in college, though I guess it wouldn't hurt all that much to do that as well. But the experimental aspects in Rocksmith aren't that. Sorry. Nope: instead of forcing the player to only play the preselected songs included on the Rockmsith soundtrack, the creators included a small section of the game called "The Amp." The Amp is exactly what it sounds like: a place in which you can play whatever you want. The user can unlock thousands of amps and pedals to create unique sounds, or use the unlockable preset sound combos to practice different styles. Though it may not sound like such a big deal, the inclusion of The Amp sets Rocksmith head and shoulders above any game like it, because it gives you the ability to practice the things you have learned in a free-thinking environment where you aren't forced to play any one song. The sound isn't perfect, sadly, but it's good enough that I might be taking my computer to an open mic night to test it out.
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Clayton Ofbricks hasn't written a bio just yet, but if they had... it would appear here.