Star Wars Battlefront 2: 9 Reasons It's A Massive Disappointment
3. Lightsaber Combat Feels Terrible
Less Rogue One's corridor massacre and more 2006's Star Wars Kid, wielding a lightsaber in any Star Wars game should feel like wielding cinema history. The Kyber crystal-powered blades of pure, crackling energy are meant to turn the tide of battle with every slice - their hum encapsulating the feeling of untapped potential waiting to explode.
Sometimes this comes through online as you manage to drop into a bout as a Hero or Villain and can set about carving your name through enemy forces - but the majority of the time you're left aimlessly flailing and reorienting the camera as an attack positions you in the worst possible place for a followup strike.
Overshooting enemies, not having any sense of impact or contact - piloting Yoda around is about as fun as precision-attacking people with a bouncing ball, as even the steely death-stare of Darth Maul is offset by lunges breaking up otherwise satisfying chain-killing.
In many ways, retaining the same FPS control scheme makes sense when you switch over, but the reality of play is that your own love of these characters has to paper over what otherwise feels like a far too sporadic animation system.