The Division: 10 Brand New Details You Need To Know About
5. Graphics & Environmental Detail Have Taken A Considerable Hit
Here's a statement to divide the gaming masses; graphics don't matter. At all. What does matter, is performance - and thus, the ongoing debate around how, why and if games are 'downgraded' comes about. The Witcher 3's CD Projekt RED note that over the course of development, texture quality and general detail may be reduced for the sake of optimising frame rate and performance, and is thus not a 'downgrade' - but the rest of the world screams "If it doesn't look the same as before, it's worse", not matter how well it plays. https://www.youtube.com/watch?v=fW6kehLgXdY Regardless, The Division of today looks very different to that of yesteryear, but only in a handful of ways that I guarantee you won't notice unless you pick them out; such as the amount of debris on a given street, how much certain puddles ripple as you walk through them, and if the lighting model can cast appropriately believable shadows.