The Order: 1886 - 10 Reasons It's A Huge Disappointment

9. It Doesn't Know What It Wants To Be

If there's one thing years of Resident Evil's bigger forays into action-focussed gaming should've taught any developer, it's that slow, procedural horror doesn't mix whatsoever with a more cerebral Gears of War-style gameplay. After a very laboured and ponderous opening prison section you'll then trudge through a series of brown and grey locales, picking up the occasional item just for the sake of turning it over L.A. Noire style - assumedly to piece together what's happening with the world around you. The first hour or two of 1886 doesn't pick things up either, instead you'll spend them wondering just who exactly who you are and what The Order actually stand for - other than being a semi-religiously tinged take on the Knights of the Round Table complete with some supernatural healing juice and an arsenal of weapons designed by Nikola Tesla. At no point does the balance get righted between the character-focussed intro and the interesting alternate take on history surrounding you. The problem, is that none of this is documented or matters through any interaction you have with other characters, so when the cutscene stops just so you can move high-res versions of everything from new guns to a piece of fruit, it cements the notion that the graphics are the only thing truly worth taking away.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.