The Order: 1886 - 10 Reasons It's A Huge Disappointment
3. You Can Easily Break The Combat
A huge problem with many reviewers, is they'll opt to play a game a certain way - popping headshots across the latest Splinter Cell for example - only to complain the game itself didn't 'force' them to do anything else. That's always seemed like a flat-out bad criticism, as if some options are open to you in-game, why wouldn't you want to try them all out? In The Order it's the opposite. You'll be taught early on that you can take cover, blind-fire and melee enemies when up-close or at certain angles in relation to corners and ledges, but for some areas of the game they simply don't want you to do so. An early level underground straight-up deactivates the ability to take cover or engage any enemies up close, forcing you to stand exposed just firing and hoping for the best. It's one thing to put a number of options out for the player only to then realise your game is unbalanced when one takes priority, but it's another entirely to ensure the player can't deploy the tactics they've built up without notifying them whatsoever of the restriction.