The Outer Worlds: 11 Gameplay Details You Need To Know

1. It's Old School (In The Best Possible Way)

The Outer Worlds
Private Division

For better or worse, the biggest takeaway from The Outer Worlds is that it's exactly what you think it is. Instead of trying to evolve tried-and-tested systems, Obsidian have done their best to polish them and make them as robust as possible, while moving away from the modern mentality of streamlining RPG game design as much as possible.

Consequently, it feels very old school in its presentation and execution, and almost everything will appear instantly familiar. The U.I., the way dialogue is handled, the interplay between stealth and all-out combat, levelling up, character customisation, it all works how you'd expect it to in a game from the team that crafted Fallout: New Vegas.

Funnily enough though, in 2019 that old-school approach feels like a breath of fresh air. Similar to DOOM, Obsidian have taken a formula that's fallen out of vogue, spruced it up and given fans what they wanted, and it's hard to mark them down for that.

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Writer. Mumbler. Only person on the internet who liked Spider-Man 3