The Single Most Annoying Part Of Every Main Series Zelda Game

5. Unnecessarily Splitting The Game In Two - Oracle Of Ages / Oracle Of Seasons

Tingle Wind Waker
Nintendo

In 2001, Capcom released two Legend of Zelda games for the Game Boy Colour simultaneously; Oracle of Ages and Oracle of Seasons.

If you complete one game, you will receive a password that will allow your progress and items to carry over to the other game. This allows the player to explore areas they normally couldn't access.

However, Oracle's selling point is also its biggest weakness. If you only have one game, it feels like you're only getting half the experience. For example, some of the items are in one game but not the other.

You can't even fight the final boss unless you have won both games. There are some items you cannot unlock, unless you grind through the games three or four times.

Every time you unlock something for the other game, you need to insert a long-winded password to access it. Once you do this eight or nine times, it stops feeling fun.

However, it could've been worse. The Oracle series was meant to be a trilogy, but the developers found it too complicated to split it into three games. Swapping back and forth with two games is annoying. Swapping with three games would've been absolute chaos!

Contributor

James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows