The Witcher 4 Wishlist: 10 Things Fans Demand

3. A More Responsive Environment

The Witcher 4
CD Projekt RED

In Wild Hunt, the most you could do with your surroundings was blast a scripted wall with Aard or light up a few oil barrels with Igni. The Witcher 4 can do way better than that.

Upturning a table in a tavern brawl, collapsing the cave ceiling on top of a monster, or blocking an assassin’s knife with a passing granny is fun, immersive and tactically diverse.

You should be able to start a fire by pushing a chandelier at a wall hanging, or break a window and shower your opponent with shards of glass, just plain grab them and whack their head against a nearby column. All of this, animated to seamlessly blend into the general flow of combat.

This could be even better if combined with the use of traps, like placing a (silver) bear trap where you expect a monster to charge, or setting off a net to tangle a flyer’s wings. The already varied combat options could be expanded manyfold if the environment becomes part of it.

Just, please, not QTEs. Not ever QTEs.

 
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A Russian who learned English from videogames. Sting like a jellyfish, hoot like an owl.