8 Terrible Games That Didn't DESERVE Sequels

4. Killzone

Killzone
Guerrilla Games

The original Killzone is nothing if not a cautionary tale of what hype can do to a game's reputation. 

Widely touted as a potential "Halo killer," Guerrilla Games' FPS was ultimately a hollow shell - visually and sonically impressive to a point, but an absolute chore to get through due to the sluggish, wading-through-treacle control scheme, generic shooter gunplay, atrocious AI, and excess of bugs.

It's the dull colour greige in video game form, making all the foaming pre-release hype seem that much more ridiculous.

But Killzone nevertheless sold enough for Sony to greenlight a sequel - a sequel which turned a lot of heads with its jaw-dropping reveal trailer at E3 2005, a trailer so mind-bogglingly impressive many (rightly) believed it was pre-rendered.

Yet when Killzone 2 finally landed in 2009, it received near-universal acclaim for its technical achievements and tight gunplay, proving itself a colossal improvement over its utterly lifeless predecessor.

Its commercial success led to two additional sequels, before Guerrilla effectively retired the IP to focus on the Horizon franchise.

 
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.