Uncharted: 10 Game Elements That Should Be In The Film

5. The Supernatural Twist

Uncharted game
Naughty Dog

One element of Uncharted that's become completely synonymous with the franchise is the 'supernatural twist' that usually occurs late in the game.

From zombie Spaniards in Uncharted: Drake's Fortune to teleporting fire-demons in Uncharted 3, each twist is smart, directly connecting to the main treasure at the heart of each game, and fun, switching up the gameplay by pitting you against a new, fantastical adversary.

This twist was abandoned in Uncharted 4 (though magic is, oddly, a big part of the multiplayer), in a post The Last Of Us world where games started to feel more grounded and real, but the movie should keep it intact, for several reasons.

The biggest of these is all about translating the elements of the source material that work best. This was an error Assassin's Creed made; it took the most boring part of the games (Abstergo) and translated it to the film, something nobody wanted to see. Conversely, Uncharted's monsters are exciting, fun to fight and always ensure the third act is memorable.

Secondly, going back to the Crash/Jak Easter Eggs point; supernatural twists are associated with the series, and fans will expect one. The movie shouldn't bend to every whim of the fans, but if it works in the games and people like playing it, making it work in the movie should be a priority.

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Danny has been with WhatCulture for almost nine years, and is currently Doctor Who Editor and WhoCulture Channel Manager, overseeing all of WhatCulture's Whoniverse coverage. He has been writing and video editing for 10+ years, and first got a taste for content creation after making his own Doctor Who trailers and uploading them to YouTube (they're admittedly a bit rusty by today's standards). If you need someone to recite every Doctor Who episode in order or to tell you about the making of 1988's Remembrance of the Daleks, Danny is the person to ask.