WWE 2K15: 10 Things 2K Can Learn From Past Games

1. The Commentary Sucks

Let's face it, as much as wrestling fans love hearing Jim Ross, Michael Cole, and Jerry Lawler call the action every week on WWE programming, the audio commentary has never been any good. It always sounds like the commentators phoned it in and were reading their lines instead of actually making it sound like they were participating in the match. While the first few days of owning the game was fine, eventually the audio would repeat over, and over, and over again. How many times would Lawler mention that he had no idea who was going to win the match, or that Cole would talk about how a superstar has nailed a move. It got tiring, and for most of the games it was impossible to be rid of the commentary without having to lower the audio entirely. If the commentary has to stick around, at the very least let there be an option where the commentary can be turned off. The gamers and wrestling fans are able to provide their own commentary anyway, so why even go through the motions of having it in the first place. It may not make the game "authentic," but it would be one less annoyance that gamers would have to put up with. What other lessons can 2k Sports learn from previous wrestling titles? Do you have your own ideas for how to make WWE 2k15 a better game? Bring them up in the comment section below.
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My name is Tom, i'm 27 years old, and I was born and raised in Plymouth, Massachusetts. Ever since High School I have had a passion for writing, and my long term goal is to have a successful career as a writer. I also love having discussions, so feel free to comment or get in contact with me if you agree or disagree with any of my articles.