WWE 2K15: 5 Things That Would Make It A Must-Buy

1. Competition

EwrAdam RylandIf you have never heard of games like Extreme Warfare Revenge and Total Extreme Wrestling, they're wrestling simulators that allow you to be a promoter and run your own wrestling company from top to bottom. In EWR, you become the head booker of the company, responsible for putting all of the matches together and choosing the winners. On top of that, you're also in the shoes of the owner, where your duties range from something small like determining how much money you'll spend on merchandise, to negotiating with networks for the television rights to your programming, and everything in between. You can do this for WWE, and craft the WWE product you have always dreamed of, or you can take over a promotion like Ring Of Honor, Dragon Gate USA, EVOLVE, or Pro Wrestling Guerrilla and see if you can make them a global powerhouse. You take the rosters of those promotions, and you do what you want with them. When other promotions release workers, you can snatch them up to work for you. If you're controlling WWE, you can poach the best of the best from the independent scene, signing them to written contracts and stacking your roster to crazy levels. It's an incredibly addicting game that you can easily lose hours playing. You would start out by naming your promotion. Whatever you want to do, it's yours. From there, you set your roster. Of course, 2K15 won't have the rosters from TNA, RoH, Japan, Mexico, and so forth, but you can build your roster in one of two ways. The easy way would be to choose a bunch of fake, preset workers and craft your roster, using as many singles, tag teams, and women that you need, within a financial limit (you won't be a multi-billion dollar company from day one, obviously). The difficult, but more satisfying, way would be to create everything from scratch. Put a bunch of CAWs on the roster. Download a bunch of created names from the thousands and thousands of characters, real and fake, that people have uploaded online. You have to find the right mix of what works for you and your goals. After that, you book all of your matches and make all of your company's decisions. Whatever it takes to gain exposure and fans for your promotion, because once you get that, you can build towards getting a television deal, and then getting on pay-per-view. Once you reach this stage, WWE would begin to notice you. They might not be afraid of you, or even worried about your ascension, but they would notice you. Disgruntled WWE workers would contact you secretly about the possibility of joining you once their contracts expire. As you reach certain levels, you can then choose to take the high road or the low road. The high road would have you continuing to do everything "right", focusing on your company and trying to make it the best it can be. The low road would have you taking shots at WWE. One of your top wrestlers could diss a WWE wrestler in a promo or something along those lines. Your announcers can make fun of WWE as they do commentary. Speaking of commentary, 2K Studios could bring in two new people (voice actors, etc) to do commentary for this mode, as it wouldn't exactly make sense for Michael Cole, Jerry Lawler, and JBL to call your matches, would it? Chances are, though, you'd only have the two or three commentators, so you'd hear the same people calling matches if you did this mode multiple times, but that's a small price to pay for what you'd be getting here. At your peak, you would gain a Monday night television slot so that you could compete head-to-head with Raw, and every Tuesday would become a huge event, as ratings would be released. Once you have become legitimate competition, the Monday Night War-type events would then take place. Instead of lower-card wrestlers looking to jump ship, you could get bigger names contacting you to tell you that their contracts are expiring soon. Imagine the boost your promotion could get if you signed John Cena or Daniel Bryan. Things would be "completed" once you were able to take your promotion and make them bigger than WWE, beating them in the ratings, taking a lot of their talent, and sending the company into a downward spiral. The mode would be "failed" when your promotion has to go out of business due to poor money management and business decisions, or if you were unable to secure the proper television and pay-per-view deals after a certain amount of years. It sounds like a blast to play, and with WWE making its next-gen debut with this game, it needs a new "hook" to bring people in and grab their attention.
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Columnist/Podcaster/Director at LordsOfPain.net for nearly seven years, with nearly 2000 total columns written. Interviewed and/or involved in interviewing the likes of Tyler Black/Seth Rollins (twice), Diamond Dallas Page, Jimmy Jacobs, Christopher Daniels, Uhaa Nation and more.