WWE 2K19: 10 Biggest Changes 2K Must Make

9. Less Emphasis On Simulation

WWE 2K18 Cesaro
2K Games

Perhaps this is a personal pet peeve, but this writer can't be alone in thinking WWE video games have become tedious romps through over-complicated control schemes rather than a fun take on the beat 'em up genre.

Working out how to scale the top rope, execute springboard moves from the ring apron or crash an opponent through Hell In A Cell should always be a quick, intuitive process that concentrates more on the action than how to trigger it. Right now, 2K's quest for simulation is killing their series.

Over the next few entries, they must scale that nonstop thirst for complexity back and make WWE games more instinctual again.

It's like the developers have become so lost in their own desire to recreate what fans see on shows like Raw and SmackDown that they're happy to carelessly dismiss the arcade enjoyment older titles had. There must be a way to mix simulation and speed without sacrificing playability.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.