WWE 2K22: 10 Hands On First Impressions You Need To Know

4. Crowds Are A Bit More Realistic

WWE 2K22
2K Games

Fans in WWE games have always been overexcited types who cheer or wave their arms around regardless of what’s happening. For example, Bianca Belair could have Alexa Bliss locked in that chin lock for days and the front few rows would be popping like crazy.

2K22 remedies this unrealistic approach.

Now, signs are there that 2K want to contextualise fan reactions more than ever before, and a it’s a major step in the right direction. Those folks in the foreground there? They're reacting to Stephanie McMahon turning round to greet them - they're not just leaping around because that's what their coded/canned animations call for.

Ambient crowd noise, similar to entrance music and pyro, is a little louder too. Cheers and boos feel like they're happening around the ring you're wrestling in rather than simply being laced over the top or pumped in as background buzz.

It won't be perfect, and canned animations will still happen, but this is an improvement.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.